The Trait system (this game's equivalent of Artifacts) is quite different and adds more tactical depth. Granted there's only 3 core card pools, but the fact each character has 6 unique cards and 4 unique traits means there's a TON of replay value, as there's more variation with a single character than StS. There's 9 playable "main" characters instead of 4, and an additional 3 (and counting) ally characters. But while it's more similar to StS than other titles, to answer the question at face value: Yes, there's a lot differences.īesides what Tactical Drongo listed, some other differences I might point out: It's graphics and audio are polished, but it's depth and replay value are quite low compared to this and a number of other titles.Īnyway, rant aside, if you're looking for something more radically different to see just how broad a game style it's become, you might consider a title like Nowhere Prophet or Monster Train. middling quality example of the sub-genre. I mean if you want my honest opinion, StS is, relatively speaking at this point, like. It's no more a "Slay the Spire Clone" than "Braid is just a Mario clone". On a greater level, I have to point out Card Crawlers are like a whole sub-genre at this point.
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